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K7 Vanguard :: CDL Play-In Weekend II ::

  • 16 Players
  • Single Elimination
  • Call of Duty
  • November 20, 2021 at 6:00 PM EST
Tournament completed! Post an announcement to share updates to your community.


- The Bracket will be updated accordingly. 

- A tournament mod or admin will clear you for the next round of games.

- Respect all admins/mods.

- Maps are preset.

- This is an OPEN event, therefore GAs are not enforced but encouraged. 

Game Setting:

Note: Team 1 is higher seed; Team 2 is lower seed.

- Since maps are preset, lower seed hosts first, higher seed hosts second. (IF Map 3 is played the lower seed hosts last).

- Cheating is PROHIBATED.

- Rostered players are required and captains must post in #event-rosters channel 1 hour before start time and may not be edited. 

- Once you are cleared to play your round your team has 15 minutes to show up, which after than it will be a MAP forfeit ; and than after 5 more minutes it and entire Series FF.

 (example: if map 1 is forfeited, they clock starts again for map 2. Another 5 mins that goes by will result into a series forfeit). 

- It is the HOSTING team (whoever is hosting map) responsibility to lock lobby. Teams that fail to do so will be penalized a MAP forfeit (screen shot must be provided).

- There is NO in-game sub ins, MUST be BEFORE every MAP.


We understand the game does much scan an repair, and also put out dev errors. So we want you to understand that the administration of this league has ALL final say on decisions of your match.

The following scenarios will take place as long as a full Minute (60 Seconds) of match time has not passed and total Points are 75 or Less.

Lag Outs / Disconnections:

If Team A has 51 Points and Team B has 25 Points at the time of Request, Restart will  not be granted.

If Team A had 50 Points and Team B has 25 Points at time of Request, Restart will be granted.

    Games must be restarted if a Player (including the host) disconnects in the first 30 seconds and before the first kill.

    All players must leave the match to end the game. Proof must be captured and provided in the event of a dispute.

    If a player disconnects after the first 30 seconds or after the first kill, the map must be continued.

    The missing player may be re-invited to the game.

    The team with the missing player may not leave the game.

    If a team fully leaves the game due to a player disconnecting they will forfeit the map in question.

    If the Host disconnects after the first 30 seconds or after the first kill, the hosting team will forfeit the map in question.

    This includes the period between the end of the map & loading into the pre-game lobby.

Unknown Player Interference:

    If an unknown player enters the lobby, please request that they leave.

    If the player leaves immediately without disrupting the match, the match must continue.

    If the player disrupts the match, the host may end the game & restart from the score at which the player entered.

Final Results

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